I thought it would be a good thing to update this site on what's been going on with ika.
For starts, I've been working on getting ika to compile in Visual C++ 2008 Express. ika is currently set to work with Visual Studio 2003, so it's been quite the process of trying to update it. When this is done, it means pretty much everyone will be able to download the source and compile it for Windows. And for free!
In actual development, there are a few changes taking place. A new filetype has been added called .ika-game. This new file stores your game title, resolution, and certain other settings. The idea here is to keep game settings the same and allow the user.cfg to be customizable by the user. Hence the reason for moving resolution out of user.cfg and into .ika-game.
With the addition of .ika-game comes our new tool strategy: Thrasher and I have been working on a new version of iked written entirely in Python and wxPython. Opening a .ika-game file shows your game files in a standard tree view.
The editor is plugin-based. Plugins are also Python scripts loaded from a certain directory. So far we've worked on a handful of plugins to handle ika filetypes.
Scripts
Fonts
Sprites
None of these are finished yet, obviously. We've made decent progress so far and we don't have any sort of expected release date.